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Realtime Worlds in Trouble

News; Aug. 18, 2010; Channels: Video Games; By Jason Winstanley
Subtypes: News
158 staff lose their jobs as company files for Administration

Realtime Worlds

Dundee-based games company Realtime Worlds, most notable for Xbox 360 game Crackdown and recent PC game All-Points Bulletin, shocked the world by announcing that it was going into Administration this Monday, 16th August 2010, following the 60 redundancies made by the company the week before.

It comes after disappointingly "lacklustre" sales of it's recent Microsoft Windows PC game, All-Points Bulletin. OMGN's own Jenner Cauton gave the game a review score of 7.1, and IGN agreed with a close 7.7. The news also comes a month after Crackdown 2 is released by spin-off Ruffian Games. Many of the original Crackdown development team split from Realtime Worlds when development on Crackdown 2 commenced.

Realtime Worlds was seen as one of the biggest players in the British games company industry, and the loss will hit the industry greatly. 157 of the 210 staff in the Scotland-based development office have officially lost their jobs and 28 of the 42 Colorado-based head office staff have been confirmed to be going. International interest in purchasing the company has already been announced by joint-Administrator Paul Dounis with interest supposedly coming from the United Kingdom and the United States.

What's your opinion on Realtime Worlds going into Administration? Feel free to comment below, or hang out and discuss Realtime Worlds over at OMGN's Forum.



rfludwick - Aug. 19, 2010 at 10:39:04am

Kinda sucks to see this kind of thing happen. I know the Crackdown games were well received and very fun, hopefully we don't miss out on quality like that going forward...


JCXanirus - Aug. 19, 2010 at 1:46:50am

You know I almost feel like someone must of been watching me. I've been posting in Gamespy comments in this game's defense related to the same thing. At least here I can go all out.


JCXanirus - Aug. 19, 2010 at 1:42:57am

For those curious, my comments on the game's future here:


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