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E3 2011: Street Fighter X Tekken First Impressions

Feature; Jun. 13, 2011; Channels: Video Games; By Ryan Goodman
Subtypes: Opinion, Preview
Part one of this pairing took shape at E3 2011
Los Angeles, CA, USA

Capcom and Namco shook the fighting game world at last year’s E3 when they announced that they would be collaborating on a pair of new fighting games that would combine the worlds of Street Fighter and Tekken. While Namco’s game, Tekken X Street Fighter was a no-show at this year’s E3, Capcom’s take on the battle, Street Fighter X Tekken, was present and playable on the show floor.

Only a handful of the fighters were playable, so I decided to go with a team of Ryu from Street Fighter and Kazuya from Tekken. Battles in SFXT are of the tag variety, just like previous crossover fighting games. The button layout is also pretty much the same as the other Capcom fighting games, with three punch and three kick buttons. All of Ryu’s moves worked like they normally do, but it kind of felt weird to play as Kazuya because he also has SF-like move commands for his main moves. This didn't surprise me, though, as I expected Capcom’s game to fight like a SF game, whereas Namco’s would play like Tekken.

Ryu vs. Kazuya

Graphically, the game looked a lot like Street Fighter IV, with 3-D, cel-shaded fighters in a 2-D battlefield. The game also has pre- and post-fight animations that also looked similar to SF IV.

Overall, this is your basic Capcom fighting game. I did feel like this one played closer to the Capcom vs. SNK games than Marvel vs. Capcom. Hardcore and Capcom fighting game fans will feel right at home, but casual gamers may want to look elsewhere.


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