OMGN: Online Movies & Games Network

Crimson Moon Interview

Feature; Jun. 22, 2010; Channels: Video Games; By Charles Rector
Subtypes: Interview

OMGN: Let's start with a self-introduction of yourself, the person behind the Game Master.

DELVAGAN: Well most know me as Delvagan or BigD. I'm the owner of Crimson Productions, LLC, who owns and operates "Crimson Moon." I've been coding in some form for the past 15 years or so. I started out coding basic HTML when the web was young. In college, I specialized in more application based programming learning languages like COBOL and Visual Basic. It was in my last few years of college that I started to get into web programming again and found PHP around that time. My day job is actually in IT Network Management and Infrastructure. So coding has become my hobby.

Crimson Moon Screenshots
OMGN: Were you a big player of browser-based games before Crimson Moon? If so, what experiences would you like to share with us?

DELVAGAN: I had played a few games before setting out to create my own. One is still around today, and the other I recently acquired and plan to release a revamped version at a later date.

OMGN: What was your experience as a gamer before Crimson Moon?

DELVAGAN: I've always been a big gamer. I started very young blowing many quarters at the bowling alley on arcades. My first home console was the 8 bit Nintendo System. I loved any of the Super Mario games. Games like Dragon Warrior and Final Fantasy made me fall in love with the RPG genre. Over the span of my childhood, I went from Nintendo to Sega to Playstation and Xbox. Today, I still am a gamer when I find the free time, which isn't often. I mainly spend time on PC games or my PS3. I'm eagerly awaiting the release of Starcraft II and Diablo III.

OMGN: Are you the creator of Crimson Moon If so, what was your inspiration/motivation for creating the game?

DELVAGAN: Yes, I created "Crimson Moon" from the ground up about six years ago. I've always been a big fan of vampires and werewolves. I've seen most films and read many books. I've suffered through the cheesy, but have enjoyed many great films and books. This led me in the direction of seeing what I could do with the genre I loved along with my hobby.

OMGN: Is Crimson Moon based/inspired on any BBS games? If so, which game(s)?

DELVAGAN: Not really. At the time, I was playing a few games and they led me to start the project. It gave me the ground work and I expanded on it.

OMGN: Why was Crimson Moon created as a browser-based game instead of say, a downloadable program game?

DELVAGAN: It was obvious at the time that a great need existed for a game you could play in a browser with no additional downloads. I saw the amazing power behind PHP and MySQL. It's a great combination, and I think it'll be around for many years.

OMGN: When Crimson Moon was created, what was the situation regarding horror genre games?

DELVAGAN: There surely were not as many as there are now. But that was six years ago. In the past six years, we've seen the browser-based gaming industry explode. You've seen the bigger companies jump into the mix.

OMGN: In what ways has running a game enhanced your gaming enjoyment?

It give me an deep appreciation of the work involved in creating even the simplest of games. It makes me think more about what's behind the scenes when I play a game.

OMGN: Running a game is often a labor of love as opposed to being a money maker. How active is Crimson Moon's community in helping to promote the game, creating fansites for the game, making good suggestions for new features and ways to operate the game or other help with the game?

DELVAGAN: We have an excellent community of loyal players. We use marketing and advertising, but by far the greatest method has been word of mouth. We are constantly getting suggestions via our in-game forum on ways to improve the game. From the beginning we've had a group of staff members and new player assistants that help keep the game going. They donate their time for various duties and it wouldn't be possible without their help. Some have come and gone and some have been with me since the beginning. They all are a big help.

OMGN: How much influence has "Crimson Moon" had on other games?

DELVAGAN: Hmmm that's a hard one to gauge. I've seen a few players of "Crimson Moon" go on to make their own games over time. That's about all I can say to that.

OMGN: Why does "Crimson Moon" have a blog?

DELVAGAN: Our blog serves as a tool to update our players via periodic updates about happenings in the game. The decision was made to go with a blog hosted on a separate server to ensure it remained active during any game downtime. Wordpress is a powerful blog tool that I'm familiar with, as I also run several blog sites. It was a natural fit.

OMGN: How has "Crimson Moon" been primarily marketed?

DELVAGAN: Well word of mouth has been a big one. We also advertise all over the internet. We utilize some networks, but also do some targeted campaigns on various sites.

OMGN: What has the response to "Crimson Moon" been like?

DELVAGAN: Some like it and some don't. Text Based Browser games appeal to a certain group. Some prefer graphics and flashy games, but other like text browser games for what they are. I've been happy with the response to the game over the years and hope we can expand it going forward.

OMGN: Some say that "Crimson Moon" is just another browser-based game. How do you respond?

DELVAGAN: It's a browser game, true, but we strive to release features and options that set it apart. While it is another browser game, we hope to stand out by releasing different features, content and varying play styles. We always have taken a stance as a company that our games will be monitored to the best of our ability. Some might say we're are stricter than some games, but we pride ourselves on this fact and hope "Crimson Moon" is a safe place for everyone.

OMGN: There are some who believe that innovation has disappeared from online gaming. In what ways does "Crimson Moon" break the mold?

DELVAGAN: I think games in general have lost innovation in that many developers focus more on how cool the game looks and plays and a focus on content is left in the dust. I think browser based games are filling that void.

I think there is a large group of users that prefer the time wasting thoughtless games that you see all over the Internet. You can see them everywhere. We have played them and also decided to purchase and release our own site Arcade Rhino to jump into that genre. I think in that aspect, "Crimson Moon" is different and does challenge you to think if you want to succeed.

OMGN: How many play "Crimson Moon"?

DELVAGAN: The numbers fluctuate, but we currently have about 3,500 gamers playing the 2 versions of Crimson Moon.

OMGN: What do you think that the future holds for browser-based games?

DELVAGAN: I think the future is bright. Competition is fierce, and it's going to be increasingly harder for us little guys to compete as bigger companies with more resources enter the market. In all, the web is changing and applications are moving to the cloud. We had our games in the cloud several years ago, so we have a lead on the rest of the industry. I think things will only get better as technology and the programming languages/standards improve.

OMGN: If you could go back in time and start all over, what would you do differently?

DELVAGAN: I've learned so much after running a game and coding in the past five to six years, there's too many things to list that I'd probably change. The great thing is, that it's never too late to change and with PHP it's so easy to do.

OMGN: Where do you see "Crimson Moon" a year from now?

DELVAGAN: I see it expanding and hopefully growing in size. We are constantly looking at new features and means of distributing the game. Everything is changing so fast on the web in this new web 2.0 world. The game will still be changing and branching out. Heavy focus is going to be put on our 2nd version of "Crimson Moon" newly dubbed "Crimson Moon: Twilight Nights." We also are looking at other formats, such as Application development on iPhone, Android, and other platforms.

OMGN: Finally, would you like to add anything?

DELVAGAN: Thank you for the opportunity and if you haven't played our games please see us at or!


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