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Kyle James Hovanec's Articles, Page 7

Battlefield 1943 Review

Review; Dec. 20, 2010; Channels: Video Games; By Kyle James Hovanec

Battlefield 1943 Review DLC at its very worst can be a prime example of money grubbing tactics that deliver little content with a not-so-little price tag. However, at its best, it’s the perfect example of a quick burst of gaming with a fair price. Battlefield 1943, sequel to the Battlefield 1942 and Battlefield 2 PC series, is a near-perfect blend of functional price and substantial content -- whether you decide to play a few quick matches or devote your time...

Battlefield: Bad Company 2 Review

Review; Dec. 15, 2010; Channels: Video Games; By Kyle James Hovanec

Battlefield: Bad Company 2 Review The market for the FPS is similar to the fighting game market of the early '90s, a time in which companies pumped out fighter after fighter in an attempt to cash in on the success of big titles such as Street Fighter II and Mortal Kombat. Some were met with varying forms of success, but most were destined to be forgotten and abandoned as the juggernaut titles continued to dominate. Click the image to view screenshots In this generation, there...

Vanquish Review

Review; Nov. 10, 2010; Channels: Video Games; By Kyle James Hovanec

Vanquish Review The third-person shooter has largely been thought of as being related to only a few titles. The Gears of War series comes to mind, with Ghost Recon and the SOCOM series being other well-known titles. Despite the setting, all play largely the same, follow a very similar mission structure, and feature very similar multiplayer action. Even the most hardcore third-person shooter fan would have to admit the game play is becoming a little stale: Run...

DJ Max Portable 3 Review

Review; Nov. 2, 2010; Channels: Video Games; By Kyle James Hovanec

DJ Max Portable 3 Review There are 2 types of music games in the world. There are those you break out at parties, which allow you to sing horrible imitations of popular rock songs and have a good time with your friends. That would be the Rock Band, Guitar Hero, and DJ Hero camp. Then there’s the other music game, the one that requires hours of dedication to complete a song, eagle eye accuracy to make sure you match up notes with only seconds available, and...

Tron Day: A look at the upcoming Tron: Legacy

Feature; Nov. 2, 2010; Channels: Video Games; By Kyle James Hovanec

Tron Day: A look at the upcoming Tron: Legacy On Oct. 28, all across the country, Disney hosted an event called Tron Day to promote its upcoming movie Tron: Legacy. On this day, people who signed up to receive a special invitation were allowed to see 23 minutes of footage from the upcoming movie in IMAX 3-D. This was the first time anyone outside of the film would be allowed to see these scenes. Similar to last year’s Avatar Day, the footage was meant to be long teaser trailer, and...

Season's Beatings: A Gamer's Story

Feature; Oct. 27, 2010; Channels: Video Games; By Kyle James Hovanec

Season's Beatings: A Gamer's Story For fun or for sport? Ever since gaming became a more significant entertainment option, many have asked this question. Are video games made for fun, or are they made for competition? More important, can the two co-exist? A gamer who plays WoW for 40 hours can surely relax with some Wii Sports Resort, right?. The bigger question is if gamers compete for fun or simply to compete. Can a daily 6-hour-long practice regimen really be considered fun?...

Forever Interactive Interview: Emil Harmsen

Feature; Oct. 7, 2010; Channels: Video Games; By Kyle James Hovanec

Forever Interactive Interview: Emil Harmsen When we think of publishers and developers, usually the big names come to mind. The Blizzards, the Activisions, the EAs, and the Bungies. From the casual to the most hardcore, chances are you’ve heard of them, and there's an even greater chance you’ve probably played one of their games. It’s the small studios which often go under the radar; the ones who try to get their product known without the aid of multimillion dollar ad...

Halo: Reach Review

Review; Sep. 21, 2010; Channels: Video Games; By Kyle James Hovanec

Halo: Reach Review Every creative developer has that one project out of all his other projects that really stands out from the rest -- the one that is remembered long after the project’s inception. I call it the "lightning in bottle." Click on image to view screenshots For Bungie, Halo: Reach may very well be that lightning (on in Halo’s case, a couple of plasma grenades and fuel rod cannons). Everything about the project is well polished, from its...

UniBall Review

Review; Sep. 7, 2010; Channels: Video Games; By Kyle James Hovanec

UniBall Review One of the joys of playing games on PC is stumbling across little gems that otherwise go unnoticed. If not for stumbling around and searching, I would have never been introduced to games such as Cave Story or Super Mario Crossover. The internet truly holds some fantastic games, which unfortunately (more often than not) get overlooked by the bigger, flashier titles. Click on the image to view screenshots. UniBall is an independent title created...

Dead Rising 2: Case Zero Review

Review; Sep. 2, 2010; Channels: Video Games; By Kyle James Hovanec

Dead Rising 2: Case Zero Review If there’s one thing I dislike the most about this generation of gaming, it’s the constant micro-transactions which have become the norm for the genre. When done right, it’s a great way to extend the life of a game. Fallout 3 and Burnout Paradise are prime examples: a decent amount of new game content with a fair price tag. However, there have been many examples of downloadable content done wrong this generation -- either...

Why Scott Pilgrim Works for Gamers

Feature; Aug. 30, 2010; Channels: Video Games; By Kyle James Hovanec

Why Scott Pilgrim Works for Gamers Video games based on movies rarely turn out well -- and vice versa. The two contain elements respective to their field of entertainment -- elements which usually don’t gel well out of their comfort zone. Dialog common in most movies makes for a poor or uneven experience in a game, and nonstop action sequences common in games make for an overblown viewing experience. Movie and games are two separate entertainment experiences never meant to...

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